The Making of No Exit Lane (DEMO)
I spent a lot of time working on a Demo for my game No Exit Lane which I made for a Uni assignment. I plan to expand this in future, though I have many projects going on at the moment, so it may be a while. Click below to play the DEMO :3 My initial inspiration was P.T. and its mechanic of looping the player through a house. I thought I could do something similar with a looping road. Modelling For this project, I did a lot of 3D modelling and learnt my way around Blender a fair bit. I put a lot of effort into modelling the car, finding measurements online and trying my best to make something realistic. I think this was a flawed approach, since it is meant to be a PSX style game but hey it taught me a lot. I made a timelapse of the car modelling process which you can see ⇲ here . Audio Design I sourced my sounds mostly from Pixabay and used FMOD to create sound events. My favourite event I put t...